Pages

Showing posts with label parametric. Show all posts
Showing posts with label parametric. Show all posts

Tuesday, March 8, 2011

Lighting Fixture: The Jellyfish

My final lighting design for my Advanced Digital and Computation Design midterm is the Jellyfish fixture. The Jellyfish is actually one configuration of a client configurable line of lights, which utilizes the parametric design capabilities of Grasshopper.

While a rendering was not required, I really wanted to get a sense of how this would look. This is probably one of my better renderings. After designing the fixture in Grasshopper and "baking" it into Rhino, I moved the fixture over to 3D Studio Max to tweak the design, add materials, and set up lights. I then rendered it and made several adjustments in Photoshop to get the final image.

Saturday, February 26, 2011

This is my update for my concept model for a hotel (see original).  I continue to use a color gradient to show proximity of hotel rooms to the clinic/spa (not shown in this iteration), but I am also varying the size of rooms. My thought is that rooms which have capability to provide greater intensity of medical service may need extra space for equipment and accessibility.



Saturday, February 19, 2011

Initial Steps: New Lighting Design

I'm still working with Rhino/Grasshopper.  It's actually a lot of fun.  My current assignment is start working on designing a new light fixture.  I had some ideas, though the first iterations all looked like hats.  I am happy with the current direction.



Friday, February 11, 2011

Designing With Grasshopper

This is my first solo venture into parametric design, using the Grasshopper add-on to Rhino.

Tuesday, February 8, 2011

A Better Weave

Still working on creating a weave using the Grasshopper parametric add-on for Rhino.  A better result, though with less understanding of the process behind it....


Saturday, January 29, 2011

Early Parametric Exercise


We're starting to play around with parametric functions in various computer programs.  This was built in Illustrator, starting from on outline of a cruise ship.